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General Discussion / Re: I Make the Game, AMA
« Last post by DJ on March 29, 2018, 06:06:09 AM »
Sorry for the delay!

Any updates on progress? Really looking forward to the game!

Currently, I'm working on enemy combat AI. I'm trying to get the build up to a minimum viable product area so that I can do a sort of mini update event and release a playable demo for you, along with some other fun content. My goal is to have it ready by my birthday (July), but I am only one person so know that Valve Time is likely to be in effect.

if you are making the stealth more like hitman, will there be disguises too?

Probably not. If I do, it certainly won't be to the same extent that Hitman relies on that mechanic. The main concern with that is that for every disguise I were to permit, I'd have to make a model of each character wearing it. If I add more characters in the future, I have to make separate models of them wearing all the currently available disguises before they can ship. It's fine for Hitman because there's only one guy who actually has to wear all these outfits. In a game like The Take!, including disguises increases the workload exponentially.

I do, however, want to include more trickery like that which disguises facilitate - grifty, conman, Ocean's 11-type stuff - in addition to the standard stealth/loud binary.

The main thing I'm taking away from Hitman's stealth is that the guards are going to have... not completely planned routes like Hitman, but not completely random ones like PAYDAY either. And you'll be able to influence their attention, like in The Marvelous Miss Take.
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General Discussion / Re: I Make the Game, AMA
« Last post by Kendrick on March 25, 2018, 01:24:44 PM »
if you are making the stealth more like hitman, will there be disguises too?
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General Discussion / Re: I Make the Game, AMA
« Last post by YumYumBubblegum on March 25, 2018, 12:06:37 PM »
Any updates on progress? Really looking forward to the game!
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General Discussion / Re: The Name Game
« Last post by DJ on March 15, 2018, 08:51:06 AM »
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General Discussion / Re: The Name Game
« Last post by Kendrick on March 11, 2018, 06:14:56 PM »
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General Discussion / Re: I Make the Game, AMA
« Last post by DJ on March 11, 2018, 06:11:53 PM »
;)
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General Discussion / Re: I Make the Game, AMA
« Last post by CunningValentine on March 11, 2018, 01:30:29 PM »
I definitely have an ideal number in mind

30 heists at launch!!
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General Discussion / Re: I Make the Game, AMA
« Last post by DJ on March 10, 2018, 05:00:45 PM »
I definitely have an ideal number in mind, but until I get to level dev, I won't know how much is going to have to go into each job. I don't want to promise more than I can deliver.

What I can promise is that it won't ship until there's enough jobs to justify the price. I want you to feel like you got a "complete" game at launch, even though I'm planning to add to it.
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General Discussion / Re: I Make the Game, AMA
« Last post by CutThroat on March 09, 2018, 10:37:05 AM »
How many missions will it have
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General Discussion / Re: I Make the Game, AMA
« Last post by DJ on March 05, 2018, 07:41:35 AM »
Yeah. Part of why I think Overkill stopped adding new skilltrees and cheaped out on perk decks instead is because it's hard to come up with 18 new skills for every new character.

Five-ish seems a lot more doable. I still really like the idea that each character represents a certain skillset in the narrative, but that you don't have to play them that way in practice.
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