Author Topic: I Make the Game, AMA  (Read 608 times)

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DJ

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I Make the Game, AMA
« on: February 28, 2018, 10:39:29 AM »
I mean, it's kinda silly to have an AMA when you're still pretty accessible, but I'm just trying to give you some things to go off of in here.

Got a question about the game? I will answer it.

Kendrick

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Re: I Make the Game, AMA
« Reply #1 on: March 01, 2018, 01:49:04 PM »
how many characters is it going to have?

DJ

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Re: I Make the Game, AMA
« Reply #2 on: March 01, 2018, 07:03:35 PM »
Four, to start. I'll add more as time goes on.

Kendrick

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Re: I Make the Game, AMA
« Reply #3 on: March 03, 2018, 08:26:40 AM »
like character packs?

DJ

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Re: I Make the Game, AMA
« Reply #4 on: March 04, 2018, 11:15:35 AM »
Sort of? I don't plan to charge for characters (I think the jobs are where the value in a game like this are, characters and weapons are just gingerbread), but I do plan for each to have their own skill tree - well, branch anyway - and signature weapon.
« Last Edit: March 04, 2018, 11:19:12 AM by DJ »

CunningValentine

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Re: I Make the Game, AMA
« Reply #5 on: March 05, 2018, 06:36:44 AM »
well, branch anyway

What do you mean by that? Are they going to have fewer skills?

DJ

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Re: I Make the Game, AMA
« Reply #6 on: March 05, 2018, 07:41:35 AM »
Yeah. Part of why I think Overkill stopped adding new skilltrees and cheaped out on perk decks instead is because it's hard to come up with 18 new skills for every new character.

Five-ish seems a lot more doable. I still really like the idea that each character represents a certain skillset in the narrative, but that you don't have to play them that way in practice.

CutThroat

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Re: I Make the Game, AMA
« Reply #7 on: March 09, 2018, 10:37:05 AM »
How many missions will it have

DJ

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Re: I Make the Game, AMA
« Reply #8 on: March 10, 2018, 05:00:45 PM »
I definitely have an ideal number in mind, but until I get to level dev, I won't know how much is going to have to go into each job. I don't want to promise more than I can deliver.

What I can promise is that it won't ship until there's enough jobs to justify the price. I want you to feel like you got a "complete" game at launch, even though I'm planning to add to it.

CunningValentine

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Re: I Make the Game, AMA
« Reply #9 on: March 11, 2018, 01:30:29 PM »
I definitely have an ideal number in mind

30 heists at launch!!

DJ

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Re: I Make the Game, AMA
« Reply #10 on: March 11, 2018, 06:11:53 PM »
;)

YumYumBubblegum

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Re: I Make the Game, AMA
« Reply #11 on: March 25, 2018, 12:06:37 PM »
Any updates on progress? Really looking forward to the game!

Kendrick

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Re: I Make the Game, AMA
« Reply #12 on: March 25, 2018, 01:24:44 PM »
if you are making the stealth more like hitman, will there be disguises too?

DJ

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Re: I Make the Game, AMA
« Reply #13 on: March 29, 2018, 06:06:09 AM »
Sorry for the delay!

Any updates on progress? Really looking forward to the game!

Currently, I'm working on enemy combat AI. I'm trying to get the build up to a minimum viable product area so that I can do a sort of mini update event and release a playable demo for you, along with some other fun content. My goal is to have it ready by my birthday (July), but I am only one person so know that Valve Time is likely to be in effect.

if you are making the stealth more like hitman, will there be disguises too?

Probably not. If I do, it certainly won't be to the same extent that Hitman relies on that mechanic. The main concern with that is that for every disguise I were to permit, I'd have to make a model of each character wearing it. If I add more characters in the future, I have to make separate models of them wearing all the currently available disguises before they can ship. It's fine for Hitman because there's only one guy who actually has to wear all these outfits. In a game like The Take!, including disguises increases the workload exponentially.

I do, however, want to include more trickery like that which disguises facilitate - grifty, conman, Ocean's 11-type stuff - in addition to the standard stealth/loud binary.

The main thing I'm taking away from Hitman's stealth is that the guards are going to have... not completely planned routes like Hitman, but not completely random ones like PAYDAY either. And you'll be able to influence their attention, like in The Marvelous Miss Take.
« Last Edit: March 29, 2018, 06:18:43 AM by DJ »