Only since Unreal started their monthly free assets program this year have I realized the virtues of the Marketplace. My to-do list yesterday included researching AI asset packs.
DJ: I found a plugin that looks really promising re: AI but it’s $90. But it’s networked, has a bunch of different kinds of AI included. Civilians, guards, shooting and melee (not to mention that I could borrow some of the player utility too, melee etc.). AI parkour. Very well rated.
Simon: Hmm! Well, if you think it will, like, integrate smoothly, seems like a good investment.
DJ: Yeah! The main thing I was having trouble finding was AI that was built to be networked. There’s a few packs with just AI itself, but most of them aren’t designed for multiplayer.
Simon: I remember that time we were playing clowns, doing some normal bank job, and one of the AI civilians was just la-dee-dah hanging out on the bench outside while this armed robbery is taking place?
DJ: “When Team Pank does “Framing Frame”, what really happens is Simon does “Framing Frame” and the rest of us sit on the cameras in our Juggernaut Regalia.”
Simon: I mean, yeah, but sometimes you guys help me get the paintings out.
DJ: Well, la di da!
Simon: Baggage handling!
DJ: Main point is that better stealth = all hands needs to be involved. It shouldn’t be a situation where one guy plays the game and the rest watch him from uninteresting angles.
So like, to me, it’s one thing to show strangers and acquaintances my game, and quite another to show close friends, but it needs to be done.
DJ: I did have something I wanted to show you though. I’ve been making a game myself. It’s basically PAYDAY but without all the shit I hate about PAYDAY. I’m a little nervous about showing friends ’cause Logan’s been pretty skeptical about it, but that’s understandable. I been tellin’ him I’m gonna make a game for years and he hasn’t seen it yet. But I released what I have done so far and made a little update-y thing like TF2 does for it and the response from more periphery parties has been encouraging so now I’m gettin’ up the balls to show more people.
There is silence for a while.
DJ: Holy shit, you’re playing it! It doesn’t DO anything yet really. It mostly just demonstrates mechanics.
Ray: Wanted to take a min to see if I could rework Sable’s hair a bit and feel out something else for her. I reworked the messy bun to be less Chippette-ish because I do still like the idea, but I tried out some other more modern styles to see if I can get closer to your vision.
Tried to convey her undyed roots without confusing the volume, let me know if you want a version without the roots.
November 13th, 2018
DJ: Theoretically, if I were to write one last PAYDAY fic, is there a particular subject that you’d hope it’d be about?
Ray: I really love character interactions. Basically anything Bain-focused is going to be a hit with me especially since there’s not a lot of fics about him, more ones where he makes a brief cameo and dips out. But I understand why Bain fics are hard haha. Anything where two characters are interacting and trying to further their own motivations is going to be enjoyable for me. Bonus points if it features a well-written Bonnie, Bain, Houston, or Dallas. Since they don’t get a lot of fic love.
Back in November…
DJ: Hey, you wanna read a story?
Ray: Hell yeah.
DJ: LOVE THE ENTHUSIASM!
Ray: Haha, I do what I can.
*I send a draft of “No Call, No Show”*
Ray: OH SHIT. I dunno if I’m ready. (more…)
Ray: I may or may not have seen The Incredibles 2 and Ocean’s 8 very recently… I hope it’s not too obvious…
You can pick and choose features you like between these two designs as well, since they’re fairly different, aside from the hips.
Ray: I’m gonna send you what I have for Cairo so far, since the furthest I’ve gotten with Sable is “tiny, furious triangle”. I haven’t even started on her hair because I think it will largely depend on her body shape.
The two body shapes are supposed to be different, but I can already tell you that they’re not dissimilar enough. The one on the right is meant to be slimmer in the hips and taller, but obvs they kinda just look the same. As for the faces, let me know which one you’re leaning toward or if you want more options. I guess the succinct way of going about this would be me asking, “Is anything here working for you?” and if not, I hit the canvas again.